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Monolith Distributed Object System
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06-16-2009, 11:21 PM,
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Monolith Distributed Object System
every world packet is a bunch of object views, in a container each object view is tied to a instance of a object in the world.
client only sends updates about the player object server sends everything else in some radius around the player . For more information here is something for you : Distributed Object System EDIT: Fixed your link, as it was broken |
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Monolith Distributed Object System - by Neo - 06-16-2009, 11:21 PM
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